Game-based learning is frequently confused with another popular method often used in class – gamification. Though they are similar, there is a significant distinction. In GBL, the ‘learning process comes as a result of playing the game’[1] ; gamification, instead, is about applying some game elements to traditional (non-gaming) activities in order to increase engagement and motivation. Badges, points, leaderboards, etc. can be used as extrinsic motivation to reward or document the activity. The features of gamification are typically a part of GBL, but not vice versa.